Posts

Showing posts from 2017

An Overwatch design concept - Decisions or Mechanics?

Core Design There’s been a lot of talk in the Overwatch community on what the developers wanted, about what they expected and how things have played out during release.  The hottest of these topics currently is the idea of hero swapping, counters, one tricks, and how Overwatch was designed around it.  How this “core idea” must be followed and if it isn’t then according to the masses you’re not playing Overwatch correctly.  The problem I have with the “core idea” of counter picking is that there is very little follow through displaying it. While it’s true that some heroes have an advantage over others, it’s been shown that its nowhere near the absolute need to change your hero.  We’ve all won games with a disadvantageous matchup where you “should” lose.  Furthermore, a majority of changes in the game have been made opposite of this “core idea”.  Bastion, Symettra, Torbjorn, Junkrat, Reaper and Pharah have all changed so that they are more effective in overall combat rather than

Welcome!

This is my random blog where i'll post some of my thoughts and observations on overwatch and game design.  Not sure how often or how large my updates will be but i'll try to make them interesting!