250 HP heroes are not the issue
This isn't really a good post but I'm seeing a lot of discussion that 250hp DPS heroes are becoming an issue. This isn't the case, 250hp heroes are balanced by being close range heroes and/or have high inconsistency at range when compared to 200hp heroes. Since all 250hp heroes are close range they have extra abilities to help them mitigate damage to close the gap. Its this extra sustain that's mandatory for close range heroes because of the insane burst all line ups have that the community isn't understanding. I'll list them all out just to make it incredibly obvious.
Mei has wall to help close the distance and ice block to deal with burst, she excels at close range but inconsistent at long range when compared to hit scan.
Torb has overload to deal with burst and close the distance. He's only good at close range with overload active because of the nerfs on his shotgun. At longer ranges he's more inconsistent than hit scan. Torb is heavily dependent on a single ability that has a long cooldown as all other 250hp heroes have multiple abilities to deal with each situation.
Reaper has wraith form to deal with burst and teleport to close the distance. While amazing at close range he has no mid/long range abilities.
Doom only has shield gain as abilities hit to deal with burst, along with his superior mobility to lower his chance at getting hit. All of his abilities are amazing at closing the gap but has no long range options.
Its not about 250hp heroes, its about tools that close range DPS heroes need to have else they'll be useless. 50hp alone won't allow them to close the distance, in OW 50 hp gains you very little. This is where abilities on cooldown come into play. Some have multiple abilities to deal with range and to deal with burst, others like torb have a single ability to do both. This is one of the primary design factors that make him play completely different than other heroes.
If you want more proof we have a DPS hero that has long range options and has more than 250hp. Bastion. With self heal and a high base HP pool he should be at the top of the list for abusable heroes but we all know this isn't the case. Its because he lacks the abilities the other 250hp heroes have.
With this said, don't be upset when you try to fight head on head with one of these heroes. They're designed to beat you at close range and deal with burst type scenarios. Try to engage them and then disengage to get abilities out to play around timings. You can also use superior long range abilities or consistent long range hit scan to pressure them. Pick heroes that can create openings and then engage as openings appear.
This entire situation reminds me of when brig first was released and people tried to kill her in close range. Stop trying to take a hero out where its designed to be strong, deal with them when they're weak and you'll have much more success.
To quote Sun Tzu and the art of war. "You can be sure of succeeding in your attacks if you only attack places which are undefended. You can ensure the safety of your defense if you only hold positions that cannot be attacked."
To sum it up, don't attack where someone is strong. Attack them where they are weak or feign weakness so they attack and show their own weakness. Once shown, attack again.
Mei has wall to help close the distance and ice block to deal with burst, she excels at close range but inconsistent at long range when compared to hit scan.
Torb has overload to deal with burst and close the distance. He's only good at close range with overload active because of the nerfs on his shotgun. At longer ranges he's more inconsistent than hit scan. Torb is heavily dependent on a single ability that has a long cooldown as all other 250hp heroes have multiple abilities to deal with each situation.
Reaper has wraith form to deal with burst and teleport to close the distance. While amazing at close range he has no mid/long range abilities.
Doom only has shield gain as abilities hit to deal with burst, along with his superior mobility to lower his chance at getting hit. All of his abilities are amazing at closing the gap but has no long range options.
Its not about 250hp heroes, its about tools that close range DPS heroes need to have else they'll be useless. 50hp alone won't allow them to close the distance, in OW 50 hp gains you very little. This is where abilities on cooldown come into play. Some have multiple abilities to deal with range and to deal with burst, others like torb have a single ability to do both. This is one of the primary design factors that make him play completely different than other heroes.
If you want more proof we have a DPS hero that has long range options and has more than 250hp. Bastion. With self heal and a high base HP pool he should be at the top of the list for abusable heroes but we all know this isn't the case. Its because he lacks the abilities the other 250hp heroes have.
With this said, don't be upset when you try to fight head on head with one of these heroes. They're designed to beat you at close range and deal with burst type scenarios. Try to engage them and then disengage to get abilities out to play around timings. You can also use superior long range abilities or consistent long range hit scan to pressure them. Pick heroes that can create openings and then engage as openings appear.
This entire situation reminds me of when brig first was released and people tried to kill her in close range. Stop trying to take a hero out where its designed to be strong, deal with them when they're weak and you'll have much more success.
To quote Sun Tzu and the art of war. "You can be sure of succeeding in your attacks if you only attack places which are undefended. You can ensure the safety of your defense if you only hold positions that cannot be attacked."
To sum it up, don't attack where someone is strong. Attack them where they are weak or feign weakness so they attack and show their own weakness. Once shown, attack again.